Once you drew a new card, it blocked you from using the card currently face-up on the discard pile. Only the topmost card of the discard pile was available to you. In the original rules, you drew cards one at a time from the draw pile, and you could never refresh the draw. Possibly just a bunch of simulations runs. They didn’t explain how they determined the odds, though. I had a solitaire book as a kid that gave the odds of winning what they considered the original rules of Klondike Solitaire to be 1 in 30. (I have reviewed previous threads on this topic since 2014 and think my question is different, but of course I am often wrong.) What is the proper number? How can they know? What assumptions are made when saying 79% or 95% or whatever games are theoretically winnable. What percentage of games are winnable by making no “moderate” errors - always seeing available plays, playing with a sensible process, but not having knowledge of the “unknowable”. What percent of games do people actually win? Often it is because of an “unknowable” mistake, the low card you need to build a foundation is hidden, but you cannot know in which pile. Sometimes this is because of a “moderate” mistake - you do not see a transfer so miss an opportunity, instead taking a card from the deck. This would not really give the odds since many games which are theoretically winnable do not win. Since there are probably more possible hands than grains of sand, the winning odds might be found by simply playing many games - and of course many millions of games have been played. Most people are familiar with the draw three, unlimited pass version of solitaire common on computers and elsewhere.
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